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unity - Mesh made in Blender is correct in Unity3D as a rendered mesh, but "empty" as a collider? - Game Development Stack Exchange
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Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards
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How do I get the doorway in my tent collision imported from Blender to show up in UE4? - World Creation - Epic Developer Community Forums
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