![Why is my model doing this when I "Set parent to - Armature deform - with automatic weights" ? I want to rig the character you see in the 2nd pic : r/blenderhelp Why is my model doing this when I "Set parent to - Armature deform - with automatic weights" ? I want to rig the character you see in the 2nd pic : r/blenderhelp](https://i.redd.it/why-is-my-model-doing-this-when-i-set-parent-to-armature-v0-3fyc10i5eh8a1.jpg?width=2166&format=pjpg&auto=webp&s=89c252ea7af8eafe1f1a98022011d174d8629434)
Why is my model doing this when I "Set parent to - Armature deform - with automatic weights" ? I want to rig the character you see in the 2nd pic : r/blenderhelp
![Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I](https://i.redd.it/l8ophnw1e8e61.png)
Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I
![Mesh to Armature Parenting: "Object without Inverse" and "Clear Parent Inverse" with different results - CG Cookie | Learn Blender, Online Tutorials and Feedback Mesh to Armature Parenting: "Object without Inverse" and "Clear Parent Inverse" with different results - CG Cookie | Learn Blender, Online Tutorials and Feedback](https://s3.amazonaws.com/cgcookie-rails/uploads%2F1622739813701-ParentWithoutInverse_And_ClearInverse_WithDifferentResults_3June2021_1.png)
Mesh to Armature Parenting: "Object without Inverse" and "Clear Parent Inverse" with different results - CG Cookie | Learn Blender, Online Tutorials and Feedback
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/0/07daf443ab2ce42780af37cf1b86eda9bcd5b4c4_2_690x477.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
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Mesh deforms when parenting armature with automatic weights - Animation and Rigging - Blender Artists Community
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Parenting Armature to Mesh with Automatic Weights deforms Mesh - Animation and Rigging - Blender Artists Community
![animation - Parenting mesh to armature. Why is part of the mesh not moving? - Blender Stack Exchange animation - Parenting mesh to armature. Why is part of the mesh not moving? - Blender Stack Exchange](https://i.stack.imgur.com/bVpwg.jpg)
animation - Parenting mesh to armature. Why is part of the mesh not moving? - Blender Stack Exchange
![action - Blender Animations: Armature Parenting Resulting in Odd Transformations and Multiple Animations - Stack Overflow action - Blender Animations: Armature Parenting Resulting in Odd Transformations and Multiple Animations - Stack Overflow](https://i.stack.imgur.com/1J9e6.jpg)