![Experiments with Instancing and other methods to render massive numbers of skinned Meshes - Unity Forum Experiments with Instancing and other methods to render massive numbers of skinned Meshes - Unity Forum](https://i.ytimg.com/vi/p6F7M2BSTA8/hqdefault.jpg)
Experiments with Instancing and other methods to render massive numbers of skinned Meshes - Unity Forum
![Mesh Animator - Highly efficient animated crowds. For support, please use email. | Page 4 - Unity Forum Mesh Animator - Highly efficient animated crowds. For support, please use email. | Page 4 - Unity Forum](http://jacobschieck.com/projects/meshanimator/ma_gpu.png)
Mesh Animator - Highly efficient animated crowds. For support, please use email. | Page 4 - Unity Forum
Experiments with Instancing and other methods to render massive numbers of skinned Meshes - Unity Forum
![unity3d - How to optimize when drawing many(eg 50,000) MeshRenderers or SpriteRenderers in Unity? - Stack Overflow unity3d - How to optimize when drawing many(eg 50,000) MeshRenderers or SpriteRenderers in Unity? - Stack Overflow](https://i.stack.imgur.com/iP81V.png)